Monday, 4 January 2016

Blackridge Spirit Week 1 - review and analysis

Hi folks!

So week 1 of the "Blackridge Spirit" event has ended, and it's certainly been a bit different from previous events. I'll do some review and analysis of what's going on, with some predictions and strategies for the remaining three events to follow.

Event structure

We've been getting two "chapters" every 24h, for a total of 6, ending after three days total. Every two chapters, there was a reward of LaFerrari blueprints, that we get to keep regardless of future races.

The last two chapters had 22 races in total, which was a bit of a scheduling challenge. Races have started from entry-level, < 300 PR opponents, but got a bit more challenging towards the end, with night-races in narrow city tracks with 500+ PR opponents.

Rewards

As mentioned, we got the blueprints - previous events went for an "all or nothing" approach. There was a second set of crates to be collected, giving parts from common to rare. "Event money" was converted 1:1 into cash afterwards.

Storage was different, as we had to use our own storage, instead of having the usual "prototype storage" for event parts.

Gold traps

Usually, the game would attempt to get us to spend gold via "event market" special items, especially blueprints. Here, it was more of a combination of needing to upgrade the car quickly, and having a rather large number of races, leading to either spending gold on refills or trying to promote the VIP payable upgrades, where we'd get an additional ticket at level 4.

Car requirements

The final race had a hard PR requirement of 559, which is quite close to a full build. This is the final Toyota 86 that got me through the races:



I didn't bother upgrading further, as I was getting quite a few useful parts, so I tried doing the necessary minimum and rather upgrading the cars for the coming weeks.

Strategy for week 2

Next up is the Mazda RX-7. Assuming the races will have a similar structure, we'll be going from entry level difficulty to almost complete upgrades. Now, the Mazda is a "classic sports" class car, so upgrades are getting more expensive and require more parts.

This seems to be the concept behind this - get us "hooked" with some blueprints, and then push for a need to quickly upgrade, using gold.

To work with this, we need to spend as much as possible of the remaining time preparing the Mazda. Focus on staging up, as we'll be getting some parts from the races, but they'll be useless if we don't have a high enough stage.

Also, conversion kit requirements are going to be higher, e.g. 8 kits to get from uncommon to rare. The Mazda is a 6-star car, so we could go up to unique parts. I'm going to focus on getting all parts up to rare, and hopefully stage up fully (currently at 5 stars).

Keep the eyes on the next one as well - I'm currently farming for Ford Mustang and BMW M4 blueprints also.



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