Today, I'll take a quick look at the other mobile game by wargaming, the mobile version of World of Tanks. I've enjoyed World of Warships for quite a while, so I figured I'd bite the bullet, free up 5GB of space (yep, that happened) and give it a try.
First impressions
The game does a good job of getting you started on the controls, with tutorial missions, and then throws you in for what I can only describe as "guaranteed wins" for a couple of battles, before sending you off into the terrifying world of multiplayer tactical battles.
That was the point I almost dropped the game again. You're a noob in a tier 1 tank, you have really no idea what to do or how to do it, and you're thrown in with players who have hundreds or thousands of battles under their belt. I had a basic idea of what I was supposed to do - stay in cover, concentrate fire, try not to die - but the first, I don't know, ten or twenty battles I got killed pretty much immediately, and felt like I had zero impact on the battle (or probably a negative one for my team).
Controls
My biggest issue at first was with the controls - in World of Warships, you've got your speed setting, and port / starboard rudder, and that's pretty much it. Try not to crash into islands. In World of Tanks, thinks are three-dimensional for a start: hills, slopes etc do exist that you can drive up on, valleys to go down into.
There are eight directions: forward, forward left, forward right, reverse, reverse left, reverse right, rotate on spot left, rotate on spot right. All these are controlled with a virtual analogue stick with no haptic feedback, the size of my thumb. Effectively that meant for the most part of my first battles I was just derping around, getting stuck on rocks or buildings, and inevitably getting killed very quickly.
Matchmaking
I feel that one of the main problems in the matchmaking is that it's by vehicle tier, not by player experience. That wasn't so much a problem in World of Warships, because I started in the open beta, and we all pretty much had to figure things out as we went. World of Tanks has been out for a while, so the experienced players get frustrated with scrubs like me dragging their team down, and new players are quickly frustrated by getting shot up rapidly (and potentially shouted at).
But I decided to stick with it, for a couple of reasons:
- I wanted to see how long it would take to not completely suck
- I quite enjoy tanks, and the tech trees are huge
- battles are rather quick, and the game gives you a generous helping of vehicle slots, so I always have something to battle with
Currencies
The currency system works pretty much like World of Warships - there's "silver", which is gained from battle income, and used to buy tanks, upgrades, repairs, ammo etc. Then there's "gold", the premium currency you usually have to pay real money for to get.
The one big difference I've seen so far is that you can buy premium ammo with gold, and do more damage than with regular ammo. That feels like a stupid pay-to-win system at first, but it really isn't - yes, it might cost you the occasional battle, but on the whole, if you don't know what you're doing, no amount of premium ammo is going to turn the game for you.
You'll start with a respectable amount of gold for free (1000+ in my case), probably to get you used to spending it. Honestly, I haven't really seen a need for it yet, having sufficient fun without putting any real money into it. I will, eventually, come up with a fair price of what the game is worth to me, and spend that once, but it's really quite good in free mode.
It took me about a week to get up to tier 4, get some upgrades, and actually make a meaningful contribution to battles every now and then.
Map layout
I'd say, from my limited experience, the single most important thing to learn, besides the fiddly controls, is the map layout. Players are very, very good at exploiting your mistakes - you sit next to a rock, thinking you're in cover, but you're actually in an open vector from the rear - you're dead. Drive too far ahead, get spotted and overrun, you're dead. Get flanked in a tank destroyer - you're dead.
So for the beginning, I'd recommend sticking with the other players, observing the spots they take, and learning the map layout.
Keep practising, upgrade your tank, train your crew, and after a while, you'll get the satisfaction of doing damage, occasionally carrying a battle and getting some medals.